BlogNomic: The Third Dynasty of Misty
An online game of Nomic: the game in which changing the rules is a move.
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Updated 2 hours ago
Fiddling Small Change
In “The Plan”, replace “2DICE5” (the outcome of Cash/Scouting) with “DICE5”, and “1DICE3” (the outcome of Standard) with “DICE2”.
Emily Short's Interactive Storytelling
Narrative in games and new media.
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Updated 6 months ago
Dialogue Expressiveness in Mask of the Rose
Mask of the Rose is a dating-and-murder-mystery virtual novel set in Failbetter’s Fallen London universe. In line with that genre, it typically gives the player between two and four dialogue choices for conversation – occasionally …
By Emily Short, 1,405 words
Grand Text Auto
A group blog about computer narrative, games, poetry, and art.
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Updated 3 days ago
Gram’s Fairy Tales: Manual & Grimoire
Taper, an online literary magazine published twice yearly, is now in its 12th issue. An independent editorial collective (Kyle Booten, Angela Chang, Kavi Duvvoori, Leonardo Flores, Helen Shewolfe Tseng, and Andy Wallace, for this issue) …
By Nick Montfort, 1,560 words
Ludicrously Niche
A blog which mostly discusses film, television and obscure adventure gamebooks published in the 1980s.
By Christopher Wickham.
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Updated 6 days ago
Time After Time
When Steve Jackson and Ian Livingstone devised the first Fighting Fantasy gamebook, The Warlock of Firetop Mountain, in 1982, they came up with three basic statistics the player would have to keep track of, known …
By Christopher Wickham, 287 words
Play the Past
Dedicated to thoughtfully exploring and discussing the intersection of cultural heritage (very broadly defined) and games/meaningful play (equally broadly defined).
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Updated 3 months ago
How Ubisoft Got Machiavelli Wrong in Assassin’s Creed
About the author: Iván Goldman is a political scientist from the University of Buenos Aires, Argentina. He is a Researcher at the Meridiano Foundation and the Argentinean Foreign Policy Research Group (GIPEA) of the Faculty …
By Iván Goldman, 3,130 words
v21 | Blog
v buckenham | artist / curator / game designer / creative technologist / etc | based in London, UK.
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Updated a month ago
Downpour is out!
Today, Downpour comes out! In case you don’t know, Downpour is the game creation tool I have been working on for the past few years. I started it after I left Niantic in October 2022, …
Zarf Updates
Interactive fiction, narrative in games, and so on.
By Andrew Plotkin.
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Updated 2 weeks ago
Spring puzzle games
More time to play games, right? It so happens that this month's games are all easy ones. Three of them are short, as well -- one-sitting treats. I'm fine with bite-sized games, of course. I …
By Andrew Plotkin, 1,484 words