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Play the Past

Dedicated to thoughtfully exploring and discussing the intersection of cultural heritage (very broadly defined) and games/meaningful play (equally broadly defined).

  • Based in United States of America
  • Roughly one post per year
  • First post on

Posts per year

Data for this chart is available in the table below
Posts per year
Year starting Posts
2020 2
2021 5
2022 3
2023 2
2024 1

Any gaps could be due to errors when fetching the blog’s feed.

Most recent posts

How Ubisoft Got Machiavelli Wrong in Assassin’s Creed
About the author: Iván Goldman is a political scientist from the University of Buenos Aires, Argentina. He is a Researcher at the Meridiano Foundation and the Argentinean Foreign Policy Research Group (GIPEA) of the Faculty …
On , by Iván Goldman, 3,130 words
The Librarian in Strange Horticulture
You receive a handwritten note regarding the whereabouts of the Wandering Bue. It is signed by Simone, the librarian in the game Strange Horticulture. Throughout the story, she does what librarians stereotypically do: provide information. …
On , by Alvina Lai, 2,744 words
The Paradox of Abstract Time in Historical Video Games
“Playing at history”. A few generations ago, science fiction writers seemed almost alone in entertaining the thought. Today, the very idea of going on a trip in a virtual historical setting has gone mainstream, thank …
On , by Gilles Roy, 1,672 words