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Moments in Graphics | Blog

I strive to make graphics research more accessible by providing additional information. It is about interesting works of others as well as my own work.

  • By Christoph Peters
  • Based in United States of America
  • First post on

Posts per year

Data for this chart is available in the table below
Posts per year
Year starting Posts
2015 2
2016 7
2017 7
2018 4
2019 7
2020 2
2021 10
2022 5
2023 3
2024 0

Any gaps could be due to errors when fetching the blog’s feed.

Most recent posts

Finding Real Polynomial Roots on GPUs
A recent paper of mine performs an intersection test in a ray tracing shader. To this end, I had to compute all real roots of a polynomial of moderately high degree (10 to 26). Overall, …
On , 175 words
Ray Tracing Spherical Harmonics Glyphs
Spherical harmonics glyphs are an established way to visualize high angular resolution diffusion imaging data. Starting from a unit sphere, each point on the surface is scaled according to the value of a linear combination …
On , 166 words
Real-Time Ray Tracing of Micro-Poly Geometry with Hierarchical Level of Detail
In recent work, Nanite has demonstrated how to rasterize virtualized micro-poly geometry in real time, thus enabling immense geometric complexity. We present a system that employs similar methods for real-time ray tracing of micro-poly geometry. …
On , 184 words