Moments in Graphics | Blog

I strive to make graphics research more accessible by providing additional information. It is about interesting works of others as well as my own work.
- By Christoph Peters
- Based in United States of America
- Roughly four posts per year
- First post on
Posts per month
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Jun 2021 | 2 |
Jul 2021 | 6 |
Aug 2021 | 1 |
Sep 2021 | 0 |
Oct 2021 | 0 |
Nov 2021 | 0 |
Dec 2021 | 1 |
Jan 2022 | 0 |
Feb 2022 | 0 |
Mar 2022 | 0 |
Apr 2022 | 1 |
May 2022 | 1 |
Jun 2022 | 1 |
Jul 2022 | 1 |
Aug 2022 | 0 |
Sep 2022 | 0 |
Oct 2022 | 0 |
Nov 2022 | 0 |
Dec 2022 | 1 |
Jan 2023 | 0 |
Feb 2023 | 0 |
Mar 2023 | 0 |
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Jun 2023 | 1 |
Jul 2023 | 0 |
Aug 2023 | 0 |
Sep 2023 | 1 |
Oct 2023 | 1 |
Nov 2023 | 0 |
Dec 2023 | 0 |
Any gaps could be due to errors when fetching the blog’s feed.
Most recent posts
A recent paper of mine performs an intersection test in a ray tracing shader. To this end, I had to compute all real roots of a polynomial of moderately high degree (10 to 26). Overall, …
Spherical harmonics glyphs are an established way to visualize high angular resolution diffusion imaging data. Starting from a unit sphere, each point on the surface is scaled according to the value of a linear combination …
In recent work, Nanite has demonstrated how to rasterize virtualized micro-poly geometry in real time, thus enabling immense geometric complexity. We present a system that employs similar methods for real-time ray tracing of micro-poly geometry. …