Moments in Graphics | Blog
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I strive to make graphics research more accessible by providing additional information. It is about interesting works of others as well as my own work.
- By Christoph Peters
- Based in United States of America
- Roughly two posts per year
- First post on
Posts per year
Year starting | Posts |
---|---|
2015 | 2 |
2016 | 7 |
2017 | 7 |
2018 | 4 |
2019 | 7 |
2020 | 2 |
2021 | 10 |
2022 | 5 |
2023 | 3 |
2024 | 0 |
Any gaps could be due to errors when fetching the blog’s feed.
Most recent posts
A recent paper of mine performs an intersection test in a ray tracing shader. To this end, I had to compute all real roots of a polynomial of moderately high degree (10 to 26). Overall, …
Spherical harmonics glyphs are an established way to visualize high angular resolution diffusion imaging data. Starting from a unit sphere, each point on the surface is scaled according to the value of a linear combination …
In recent work, Nanite has demonstrated how to rasterize virtualized micro-poly geometry in real time, thus enabling immense geometric complexity. We present a system that employs similar methods for real-time ray tracing of micro-poly geometry. …