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Grand Text Auto

A group blog about computer narrative, games, poetry, and art.

  • Based in United States of America
  • Roughly eight posts per year
  • First post on

Posts per month

Data for this chart is available in the table below
Posts per month
Month starting Posts
Jan 2022 1
Feb 2022 4
Mar 2022 0
Apr 2022 1
May 2022 1
Jun 2022 0
Jul 2022 0
Aug 2022 2
Sep 2022 0
Oct 2022 0
Nov 2022 0
Dec 2022 1
Jan 2023 2
Feb 2023 2
Mar 2023 0
Apr 2023 0
May 2023 1
Jun 2023 0
Jul 2023 0
Aug 2023 0
Sep 2023 0
Oct 2023 1
Nov 2023 0
Dec 2023 0
Jan 2024 1
Feb 2024 2
Mar 2024 0
Apr 2024 0
May 2024 2
Jun 2024 0
Jul 2024 0
Aug 2024 0
Sep 2024 1
Oct 2024 0
Nov 2024 2

Any gaps could be due to errors when fetching the blog’s feed.

Most recent posts

It just came out! Mary has a chapter in…
The new book, edited by Réjane Dreifuss / Simon Hagemann / Izabella Pluta (eds.) Live Performance and Video Games Inspirations, Appropriations and Mutual Transfers 2024. Narrative strategies, immersion, interaction, participation, identification, multimodality, characters and the …
On , by Mary Flanagan, 127 words
Post Position 2024-11-05 13:15:05
I’m delighted that after more than four years of work by Lillian-Yvonne Bertram and myself — co-editors of this book — the MIT Press and Counterpath have jointly published Output: An Anthology of Computer-Generated Text, …
On , by Nick Montfort, 404 words
Mary Keynoting 20th Annual Women in Games
Mary is to keynote the fantastic 20th annual Women in Games on Friday October 11th, the Day of the Girl, our virtual conference has a focussed theme of PLAY GROUNDED: An Exploration of Play Landscapes, …
On , by Mary Flanagan, 65 words