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DIGICULT | Digital Art, Design and Culture

Since 2005, Digicult is a platform that critically examines the impact of digital technologies and science on art, design, culture and contemporary society.

  • By Valentina Foti, et al.
  • Roughly two posts per week

Posts per month

Data for this chart is available in the table below
Posts per month
Month starting Posts
Oct 2022 8
Nov 2022 12
Dec 2022 7
Jan 2023 8
Feb 2023 13
Mar 2023 17
Apr 2023 10
May 2023 12
Jun 2023 11
Jul 2023 7
Aug 2023 0
Sep 2023 12
Oct 2023 12
Nov 2023 13
Dec 2023 10
Jan 2024 8
Feb 2024 12
Mar 2024 9
Apr 2024 8
May 2024 10
Jun 2024 11
Jul 2024 9
Aug 2024 2
Sep 2024 10
Oct 2024 9
Nov 2024 6

Any gaps could be due to errors when fetching the blog’s feed.

Most recent posts

Kambui Olujimi: North Star | Patty Chang and David Kelley: Beta Space
North Star brings together a selection of work that includes large-scale watercolor and ink paintings, a site-specific mural, a film, and a new sculpture and video installation. Together these works invite us to imagine the …
On , by Redazione Digicult, 97 words
Cinematic and Videogame Architecture MArch 2025 Intake
The first programme of its kind in the UK, the Cinematic and Videogame Architecture MArch course teaches students to employ innovative architectural design methods using cinematic, animation and gaming technologies. The post Cinematic and Videogame …
On , by Redazione Digicult, 56 words
Join the Biofeedback Art-Research-Practice Network
About The Biofeedback Art-Research-Practice Network, led by Anastasia Chernysheva and supported by Gray Area, is an international community of artists, scientists, and researchers exploring the intersection of biological data and artistic expression. Our goal is …
On , by Anastasia Chernysheva, 76 words