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Radiator Design Blog

Video game level design, mods, literature, academia and occasional progress updates on Radiator.

  • By Robert Yang
  • Based in United States of America
  • Roughly seven posts per year
  • First post on

Posts per month

Data for this chart is available in the table below
Posts per month
Month starting Posts
Sep 2021 1
Oct 2021 0
Nov 2021 2
Dec 2021 1
Jan 2022 2
Feb 2022 1
Mar 2022 0
Apr 2022 2
May 2022 1
Jun 2022 2
Jul 2022 0
Aug 2022 1
Sep 2022 2
Oct 2022 1
Nov 2022 0
Dec 2022 1
Jan 2023 1
Feb 2023 0
Mar 2023 1
Apr 2023 0
May 2023 1
Jun 2023 2
Jul 2023 0
Aug 2023 0
Sep 2023 0
Oct 2023 0
Nov 2023 1
Dec 2023 0
Jan 2024 0
Feb 2024 1
Mar 2024 0
Apr 2024 2
May 2024 0

Any gaps could be due to errors when fetching the blog’s feed.

Most recent posts

On "Sudden Death" by Cecile Richard, nat_pussy, and isyourguy
As a fellow gay Australian Rules Football gamemaker, I am honor bound to write about Sudden Death by Cecile Richard and nat_pussy with help from isyourguy -- a 30-45 minute "romantic sports fiction" interactive fiction …
On , by Robert Yang, 480 words
Design review: Botany Manor as a quiet dark detective game
Botany Manor is a 3 hour first person puzzle game about growing plants while exploring a big beautiful fancy house that smells like British Bake-Off.The main design inspiration here is obviously Gone Home, with a …
On , by Robert Yang, 1,239 words
new Quake map: "Taught By Thirst" for Remix Jam
Taught By Thirst is a new Mesoamerican themed single player Quake map that I made for Remix Jam, a 3 week community level design event where we all adapted multiplayer maps from other games for …
On , by Robert Yang, 2,064 words