The Candybox Blog
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I make art that some people call games.
- By Nathalie Lawhead
- Roughly one post per month
- First post on
Posts per month
Month starting | Posts |
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Jan 2022 | 1 |
Feb 2022 | 2 |
Mar 2022 | 3 |
Apr 2022 | 2 |
May 2022 | 3 |
Jun 2022 | 2 |
Jul 2022 | 1 |
Aug 2022 | 0 |
Sep 2022 | 1 |
Oct 2022 | 1 |
Nov 2022 | 1 |
Dec 2022 | 1 |
Jan 2023 | 2 |
Feb 2023 | 3 |
Mar 2023 | 1 |
Apr 2023 | 0 |
May 2023 | 1 |
Jun 2023 | 0 |
Jul 2023 | 1 |
Aug 2023 | 1 |
Sep 2023 | 1 |
Oct 2023 | 2 |
Nov 2023 | 0 |
Dec 2023 | 1 |
Jan 2024 | 0 |
Feb 2024 | 1 |
Mar 2024 | 0 |
Apr 2024 | 2 |
May 2024 | 1 |
Jun 2024 | 1 |
Jul 2024 | 0 |
Aug 2024 | 3 |
Sep 2024 | 2 |
Oct 2024 | 1 |
Nov 2024 | 1 |
Dec 2024 | 1 |
Jan 2025 | 1 |
Any gaps could be due to errors when fetching the blog’s feed.
Most recent posts
These ruins of a lighthouse have brittle bones. Ocean once surrounded it. You know the stories... Of a great beautiful oasis where titans came to die. Grief brought you here. Now you are trapped in …
In light of all the promise that AI will "revolutionize" gaming, this post is about how AI has already affected the home of experimental games: Itch.io.
Despite how misunderstood the internet was, there was this immense possibility space for us artists to shape what it meant to create there. Anything was possible. It could become anything!